# Simple Guide (By Usage)
# Motion Capture Usage (Hand Tracking)
- If you are using only the hand tracking feature, additional module purchases are not usually required.
# Integration with mocopi
- Please check the following campaign page and refer to our documentation.
# Use of Button and Joystick (VR Controller) Input
WARNING
- Additional module purchase is required when using button and joystick input as a controller, such as for VR controller usage.
- You can choose one of the following options, and please purchase the module separately.
- For the usage of VR controllers, please also refer to the following items.
# Compatibility with LightHouse Tracking System
- To obtain the position of the ContactGlove main body, it is necessary to use the following two devices compatible with the LightHouse tracking system.
- If you do not have the following devices, please purchase them separately.
- SteamVR Base Station 2.0 (1.0)
- Compatible Trackers x2 (Tundra Tracker, VIVE Tracker (3.0), VIVE Tracker 2018, etc.)
- For setup instructions, please refer here (opens new window).
- Adapters to mount compatible trackers on the main body are included with ContactGlove rev.2 (opens new window).
- The above two devices are third-party products, so please check the product pages of various devices and compatible HMDs before use.
TIP
When using with LightHouse incompatible HMDs (such as Quest2)
- Introduce OpenVR-SpaceCalibrator (external link) (opens new window) to SteamVR and align the space of the LightHouse tracking system with the space on the HMD side.
# Compatibility with Non-LightHouse Environment using Quest2
- Instead of compatible trackers, the position of ContactGlove is obtained using the Quest2 controller.
- Purchase the adapter to mount the Quest2 controller on the ContactGlove main body separately from here (opens new window).
- For setup instructions, please refer here (opens new window).