# Setup
# Features of ContactGloveSDK
# The ContactGloveSDK comes with the following features:
- Obtaining bend values of each joint's fingers (float values ranging from 0 to 1)
- Retrieving input information from controllers
- Controlling vibration modules
- Controlling haptic modules (only applicable for gloves with haptic modules)
- Visualizing hand pose information on the avatar's hands
# On the other hand, ContactGloveSDK does not include the following features:
- Recording functionality for hand pose information
# Unreal Engine Requirements
UE Version 5.1.1
# Setting up DivingStation and SteamVR
Since ContactGloveSDK operates using DivingStation and SteamVR, you need to complete the setup for SteamVR and DivingStation first. Refer to DivingStation Setup and SteamVR Setup for guidance on completing the setup.
# Downloading ContactGloveSDK for Unreal Engine
Download the ContactGloveSDK plugin for Unreal Engine from the official website (opens new window).
Extract the downloaded file and place it in the Plugins folder directly under the project folder, as shown in the image below. Create the folder if it does not exist.