# ContactGlove1 Product Specifications
Item | Specification |
---|---|
Battery Capacity | 1,800mAh |
Continuous Operation Time | Approx. 12 hours (built-in battery) |
Charging Time | Approx. 3 hours (when powered off) |
Charging Method | USB Type-C port |
Hand Tracking | Independent tracking of each finger and joint bending |
Haptic Feedback | Vibration via built-in haptic reactor |
Wireless Communication | Proprietary communication using 2.4GHz band |
Maximum Simultaneous Connections | Up to 8 pairs of gloves per PC (varies depending on surrounding radio conditions) |
Controller Input [1] | Trigger / Grip / Touchpad (press) |
Controller Input (Additional Module) | A / B / System / Joystick [2] |
Compatible VR Headsets | Various SteamVR-compatible headsets [3] |
Supported Applications | VRChat / Other SteamVR applications [4] [5] |
Tracking | Requires additional trackers or systems compatible with various tracking systems |
# [Specification Details]
- Input emulation using hand tracking data.
- To use A / B / System / Joystick inputs, a separately sold input module must be purchased. Please refer to Using Button and Joystick Inputs (opens new window).
- Operation is not guaranteed for all headsets.
- To use independent finger and joint hand tracking in SteamVR, the content must support Skeletal Input.
As of November 2023, VRChat does not support Skeletal Input. However,by using our proprietary software, the following hand tracking can be utilized:- Hand tracking compliant with Valve Index Controller
- Starting from VRChat (Open-Beta) 2024.3.1 (opens new window) on 2024/7/25, joint-by-joint bending motion using SteamVR skeletal hand tracking in this mode has been supported. For more details, refer to this guide (opens new window).
- Independent finger and joint tracking unique to ContactGlove
- Hand tracking compliant with Valve Index Controller
- For more detailed specifications on hand tracking in VRChat, please check this guide (opens new window).
- Operation is not guaranteed for all SteamVR applications.