# --- Quick Guide (Usage Scenarios) ---

# For Motion Capture (Using Hand Tracking)

  • If you are only using the hand-tracking feature, additional modules or purchases are generally not required.

# Integration with mocopi

# Using Button and Joystick (VR Controller Input)

WARNING

  • To use button and joystick input as a VR controller, you need to purchase additional modules.

# Using with the LightHouse Tracking System

  • You need to obtain the position of the ContactGlove using the following two LightHouse-compatible devices:
  • If you do not have the devices listed below, please purchase them separately:
    • SteamVR Base Station 2.0 (1.0)
    • Compatible Trackers x2 (e.g., Tundra Tracker, VIVE Tracker (3.0), VIVE Tracker 2018)
  • For setup instructions, please refer to this guide (opens new window).
lighthouse-usage

  • The adapter for mounting compatible trackers on the main unit is included with ContactGlove rev.2 (opens new window).
  • The two devices listed above are third-party products. Please refer to the product pages for various devices and compatible HMDs before use.

TIP

When using with non-LightHouse-compatible HMDs (e.g., Quest2)

lighthouse-nonlhmd-usage

# Using with Other LightHouse-Compatible Controllers

  • You can use it in combination with LightHouse-compatible controllers by configuring settings in DivingStation:
    1. In DivingStation, check the option "Enable controller switching during VR use."
      othercontroller
    2. Turn off the power of the ContactGlove main unit and the tracker assigned to the glove. (Controllers will not be recognized correctly if the power is not turned off.)

# Using with Non-LightHouse Environments such as Quest2

  • Instead of compatible trackers, use Quest2 controllers to obtain the position of the ContactGlove.
  • The adapter for mounting Quest2 controllers on the ContactGlove main unit can be purchased here (opens new window).
  • For setup instructions, please refer to this guide (opens new window).
nonlhmd-usage