# --- ContactGlove2 Product Specifications ---

Item Specification
Battery Capacity 1,400mAh
Continuous Operation Time Approximately 8.5 hours (built-in battery)
Charging Time Approximately 3 hours (when powered off)
Charging Method USB Type-C port
Hand Tracking Captures independent bending and spreading motions of each finger and joint
Haptic Feedback Vibration through built-in haptic reactors
Wireless Communication Proprietary communication using the 2.4GHz band
Controller Input
(via ContactGlove2)[1]
Trigger/Grip/Trackpad press (emulation)
Controller Input
(via Magnetra2)[2]
A/B/System/Physical Trigger/Joystick/Trackpad Buttons (Up/Down)
Supported VR Headsets Various SteamVR-compatible headsets
※ Operation is not guaranteed for all headsets.
Supported Applications VRChat / Resonite / Other SteamVR applications [3]
※ Operation is not guaranteed for all SteamVR applications.
Tracking Requires additional attachment of trackers compatible with various tracking systems**[4]**

# [Detailed Specifications]

  1. Input emulation using hand-tracking data.

  1. To use A/B/System/Physical Trigger/Joystick/Trackpad Buttons (Up/Down) input, you must purchase the optional Magnetra2 separately.

TIP

Magnetra1 is not compatible.


  1. Software compatibility varies. (Using SteamVR or outside SteamVR)

# Usage with SteamVR

Skeletal Input and SteamVR Input 2.0

| Using ContactGlove2 with Skeletal Input-Compatible Applications

  • 👉 | Enables hand tracking with independent bending and splaying motion for each finger and joint, conforming to Skeletal Input standards.
    • (Examples: VRChat, Resonite, The Lab)

Using in VRChat

For in-game use of Skeletal Input-based hand tracking, refer to the following:

| When using ContactGlove2 with applications that do not support Skeletal Input

  • 👉 Enables hand tracking compatible with Valve Index Controller (1-axis bending per finger).

# Usage outside SteamVR


  1. Supported tracking systems (third-party)
  • Two trackers are required: one for the position and orientation of the left hand and one for the right hand.

TIP

Refer to Usage as VR controllers (opens new window) for diagrams of various tracking environments.

SteamVR Tracking (2.0)

  • VIVE Tracker (3.0) / Tundra Tracker
    • Requires separate purchase of BaseStation1.0/2.0 (third-party).
    • The adapter for attachment is included with ContactGlove2.

(VIVE) 6DoF Inside-out Tracking

  • VIVE Tracker (Ultimate)

    • An adapter for mounting needs to be purchased separately.

    ※ The required adapter is used in combination with the Tundra Tracker adapter included with ContactGlove2.

    • Not compatible with the adapter for ContactGlove(1).

    The dedicated mount for ContactGlove2 is engraved with "CG2" on the slider part (bottom).

    ( Universal Mounting Adapter for Ultimate Tracker for CG2 )

    use