# --- Environment Specification Guide ---
# Motion Capture Use (Hand Tracking)
- If you are only using the hand tracking feature, you generally do not need to purchase additional modules (such as Magnetra2).
- For specifications regarding the hand tracking feature, please refer to the Product Specification Page (opens new window).
# Integration with mocopi / Use with VirtualMotionCapture
- Please refer to the campaign page below and consult our documentation for usage.
# Use as a VR Controller
WARNING
- A bundle purchase of ContactGlove2 and Magnetra2 is required.
- Please refer to the following sections for details on using each tracker.
- The method for assigning the ContactGlove2 and positional tracking trackers is the same regardless of the device. Please refer to the following:
- For instructions on switching controllers, please refer to the following:
# Using with the LightHouse Tracking System
# (= LightHouse-Compatible HMD + Vive/Tundra Tracker, etc.)
- To obtain the position of the ContactGlove device, you need to use the two LightHouse-compatible devices below.
- If you do not have the devices listed below, please purchase them separately.
- SteamVR Base Station 2.0 (1.0)
- Compatible Tracker x2 (Tundra Tracker, VIVE Tracker (3.0), VIVE Tracker 2018, etc.)
- For setup instructions, please refer to here (opens new window).
- The adapter to mount the compatible tracker to the device is included in the ContactGlove2 bundle.
- The above devices (BaseStation/Tracker) are third-party products; please refer to the product pages for each device and compatible HMD.
# Using in Mixed LightHouse Environments
# (= SteamVR-Compatible / LightHouse-Incompatible HMD + Vive/Tundra Tracker, etc.)
- You need to integrate OpenVR-SpaceCalibrator (external link) (opens new window) into SteamVR and align the LightHouse tracking system with the HMD's space.
# Using with VIVE Tracker (Ultimate)
# (= SteamVR-Compatible HMD + VIVE Tracker (Ultimate), etc.)
- Perform calibration with the SteamVR-Compatible HMD's space (align the VIVE Tracker (Ultimate)'s space with the HMD's space).
- Please refer to the official VIVE Tracker (Ultimate) documentation for the procedure.
- SteamVR-Compatible Headset Setup (external link) (opens new window)
# Switching with Other SteamVR-Compatible Controllers
- By configuring DivingStation, you can switch between SteamVR-compatible controllers while keeping SteamVR running (i.e., switch between ContactGlove2 and other controllers as the main controller).
WARNING
- Positional tracking of ContactGlove2 cannot use positional tracking from other controllers.
Switch Configuration
- In DivingStation, check the box for "Enable controller switching during VR use".
- Turn off the power of both the ContactGlove2 and the assigned trackers. If the power is not turned off, the controller will not be recognized correctly.