# --- Environment Specification Guide ---

# Motion Capture Use (Hand Tracking)

  • If you are only using the hand tracking feature, you generally do not need to purchase additional modules (such as Magnetra2).
  • For specifications regarding the hand tracking feature, please refer to the Product Specification Page (opens new window).

# Integration with mocopi / Use with VirtualMotionCapture

# Use as a VR Controller

WARNING

  • A bundle purchase of ContactGlove2 and Magnetra2 is required.

# Using with the LightHouse Tracking System

# (= LightHouse-Compatible HMD + Vive/Tundra Tracker, etc.)

  • To obtain the position of the ContactGlove device, you need to use the two LightHouse-compatible devices below.
  • If you do not have the devices listed below, please purchase them separately.
    • SteamVR Base Station 2.0 (1.0)
    • Compatible Tracker x2 (Tundra Tracker, VIVE Tracker (3.0), VIVE Tracker 2018, etc.)
  • For setup instructions, please refer to here (opens new window).
lighthouse-usage

  • The adapter to mount the compatible tracker to the device is included in the ContactGlove2 bundle.
  • The above devices (BaseStation/Tracker) are third-party products; please refer to the product pages for each device and compatible HMD.

# Using in Mixed LightHouse Environments

# (= SteamVR-Compatible / LightHouse-Incompatible HMD + Vive/Tundra Tracker, etc.)

lighthouse-nonlhmd-usage

# Using with VIVE Tracker (Ultimate)

# (= SteamVR-Compatible HMD + VIVE Tracker (Ultimate), etc.)

lighthouse-VUT

# Switching with Other SteamVR-Compatible Controllers

  • By configuring DivingStation, you can switch between SteamVR-compatible controllers while keeping SteamVR running (i.e., switch between ContactGlove2 and other controllers as the main controller).

WARNING

  • Positional tracking of ContactGlove2 cannot use positional tracking from other controllers.
  • Switch Configuration

    1. In DivingStation, check the box for "Enable controller switching during VR use".
    controller_swap
    1. Turn off the power of both the ContactGlove2 and the assigned trackers. If the power is not turned off, the controller will not be recognized correctly.